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New Players

Fantasy Warplay is a game for all levels of play. It is designed for players age 12 and up but younger players can play (though it may be challenging). What follows answers to the most common questions the most common questions about playing LARP.

Want to Learn to Play FanWar: Watch the training videos:

We now have several training videos to watch that teach you the rules! Watching these movies makes it much easier to read and understand the Players Handbook and you will be ready to come and play even in adult league. The video are as follows:
What are the basic rules (damage pt.1)
Basic Rules (damage pt.2)
Basic Rules (damage pt.3)
Basic Rules (damage pt.4 )
Basic Rules (damage pt.5)
Basic Rules (damage pt.6)
Carrying Players (moving others)
Death and Dieing (part 1)
Death and Dieing (part 2)
Safety Rules (fumbling)
Getting more Powerful (leveling up)
Being a Monster (NPC's and Baddies)
How Long does it take (Rate of Recovery - ROR)
Undead and Special Monsters (knowing when to run!)
What is Mana (video)
The Armor System (leather armor- green)
The Armor System (Chain Mail Armor- yellow)
The Armor System (Half Platemail- red)
The Armor System (Full Plate Mail- blue)
Armor Zone Attacks (AV=0, cutting through armor)
Armor Zone Attacks (UB Spells, unblockable attacks)
Two Handed Weapons (two handed means +1 damage)
Impact Weapons (flails, axes and hammers do +1 damage)
Vitals Attacks (special attacks that only work if they hit the torso)
Kill Zone (zone 4, where if you get hit you go down immediately!)

Also see the following pages:
FanWar Junior and Advanced League (for kids 8 and up)(new)
FanWar Schedule and Basic Procedures
FanWar Rationale and Philosophy

"I don't know the rules..." This is the most common fear of new players. Fantasy Warplay looks very confusing and complicated from the outside, but then so does a game of chess, or a soccer match, for that matter, if you don't already know the rules. The most common fear of new players is that they will have a spell cast at them and not know what to do. Don't worry about this. Players are more often than not, happy to explain a spell or rule to you. Furthermore, all spells and abilities in FanWar say what they do to make it easy for beginers to learn. For example, if I am going to cast a fireball I say, "With Fireball I deal 1 damage" and then throw my ball at you. Even if you don't know what a fireball does, you can guess at what it might do from what I say when I cast it.
Furthermore, just like in soccer or chess, FanWar has a very simple structure at it's core and if you understand the core rules, the rest make much more sense. When you are learning the game, don't worry about all the spells and skills (you probably won't even encounter them for a long time). Focus on the "engine" that drives the game, a system of Hit Points. In a nut shell, the engine of FanWar is a system in which you have a certain amount of Hit Points that represent your healthy body (lets say you have 3 Hit Points). When I poke you with my sword you loose a hit point (then you would be at 2 Hit Points). If you get to zero hit points, you fall down. Simple aye!

"There are too many rules..." There are a lot of skills and spells in FanWar, but not a lot of rules. As I explained above, the rules are actually very simple. What people feel is confusing or overwhelming are all the spells and skills that other characters have or that they are trying to use. The beauty of FanWar is that it is only as complicated as you make it for yourself. If you are a first time player, you don't have to worry about how to cast tons of spells or what they do, you won't even see most spells or skills for a long time. If you like you can simply be a basic warrior type and focus on learning the engine of the game. When you do encounter a spell, it is usually explained in the casting of it, and half the spells and skills in the game are used out of combat where there is plenty of time to look in a book for specifics or details.

"I don't know how to play..." Fantasy Warplay is a Role Playing Game. That means that you take on a character like in a play, except that there is no script, you are writing the script as you act out the character. Imagine if you took a character from your favorite book or movie and put them in a new context. How would they act? What would they do? When you play FanWar that is what you must consider and act upon. At first it can be ackward, trying to decide what your warrior would say to the wizard that has just insulted him. But in time you will get to the point where your response comes out naturally. As in any Role Playing Game, your Character is going to go on adventures to either explore their world, gain treasure or magic items, save people in need or perhaps conquer the nearby province, but ultimately you are in charge of what your character does. As you explore the town and talk to other characters, you are making the decisions for your character and can be as involved as you like. Whether you are fighting your way through heaps of goblins or planning the best way to avoid the dragon in the woods, it is all about acting, and getting into a story that you are creating.

"I don't know how to act..." FanWar is a very drama based game but even those of you with very limited theatrical skills can do very well, so don't worry. It doesn't take too much dramatic flare to swing a sword and silently glare at the elf who just asked you your name. Or if you don't want to act very much, play a character that is a lot like yourself, thus making it easy for you to know what to say or do. While we do like to keep the acting at a constant, if you ever need to ask someone something that does not have a bearing on the game, or is of a more personal nature, simple proceed your statement with the prase "Out of Game-" so that they know you want to talk to them about something not as your character.


"I don't know if it is safe..." FanWar is an incredibly safe game. Most organized sports are far more dangerous than a live action role play like FanWar. All the weapons are very well padded and check regualarly for safety issues. The actual play of the game resembles a game of tag more that real combat where you might try to bowl someone over. In the history of FanWar, no-one has ever been seriously injured. As I said before, we pride ourselves on safe, friendly play. So what are you waiting for! Read the Rule Book in PDF or email me for details and check the calander for out next event and join a whole new world of fun!!