(7) Impact Arms deal +1 damage all the
time: Just like arrows, axes and hammers are virtually
useless in a larp setting where crushing someone under the
wieght of your weapon is not the goal. Thus, to ballance out
the inherent disadvantage of using a weapon that is so bulky
and hard to target with (like arrow packets) we are adding
a standing rule that all Impact Arms, regardless of size,
deal +1 damage, all the time. This means that Hammers, Axes,
Flails, Mace and Chain, Maces, etc will deal 2 damage all
the time and 3 damage if they are two handed.